![]() Each player starts with a pool of 10 Drama Points. Players roll dice from their combat cliché to attack or defend against opponents. In combat, each character has a "combat cliché" that represents their combat skills or fighting ability. The GM sets the target number based on the difficulty of the task. Combat and other challenges follow the same task resolution mechanic. If you roll no successes, it's a "botch." The GM can introduce complications or negative consequences. If you roll more than one six (6) on the dice, you achieve a "bonus die." You roll an additional d6 and add it to your total successes. ![]() You can use dice from any cliché to attempt any action, but using a cliché that matches the action will give you more dice to roll. ![]() If the number of successes equals or exceeds the target number, you succeed. Count the number of dice that roll a 4, 5, or 6. Roll a number of six-sided dice (d6) equal to the dice you have in the appropriate cliché. When you want to perform an action or overcome a challenge, the GM (Game Master) sets a target number of dice for the task. You can distribute them evenly or assign more dice to clichés that represent your character's strengths. Each character starts with 10 dice to distribute among clichés. Clichés represent your character's abilities, skills, or personality traits. Think about what kind of character you want to play, such as a Sneaky Rogue or a Wise Wizard. ![]() Here's a step-by-step guide on how to play Risus: Risus is a rules-light RPG system that uses a simple and flexible mechanic based on clichés. ![]()
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